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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: Suggestion
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Date: Sun, 2 Apr 95 11:38:13 PDT
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>
>No Jeric, the poster's comment was not stupid. Perhaps you should stop
>questioning other users' intelligence and instead attempt to determine
>what the poster meant by "dolly". In fact, he was using "dolly" as it is
>defined in 3D Studio.
In MY work, when I use the verb "dolly", it is in the sense of a
real dolly, as in a PeeWee or Chapman 10, because dolly grip is one
of the ways I make my living.
I would especially not use it in the 3DS sense in the Lightwave
mailing list.
In 3D Studio a dolly moves the camera forward or
>backward ALONG ITS LINE OF SIGHT, so the camera's position changes without
>changing its view direction at all. I believe you can dolly targeted
>lights the same way. Try doing the same thing in Lightwave, especially
>with a camera/light that is pitched up or down. It's a matter of
>tweaking al three camera movement axes (forward/back,left/right,up/down),
>and you will probably not get exactly the same orientation.
How does this differ from moving the camera towards a
camera-target object?
It almost sounds like the _reverse_ of "Align-to-path". Is it used